BTE Standards and practices
Generally speaking,
- Follow outlines
- Interiors only for street view and public areas.
- No entities & temporary blocks
Useful links
Diagonal building
BTE introduces a new concept called Diagonal Building.
Diagonal building, in simple terms, is building (mostly) not on right angles. It is a cocept mostly unique to BTE because
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It is a lot easier to build on right angles than on diagonals
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Most of the buildings in BTE are not parallel to one another
Remember to use TPLL
Distortion
Shows height adjustment after projection of a sphere (the earth) into a flat plane.
Distortion in BTE only happens in the vertical (Y) axis.
Every ring in the picture above adds 0.1m to the distortion.
Luckily, our area has almost no distortion.
Interiors

Allowed Areas
- Can be built on a public area
- Cannot be built on a private areas
Data & Estimation
Interiors generally do not contain data which can be found in Google Maps.
It has to be accurate like the BTE Building.
Its not advisable to build interiors of any building unless you know how to find the correct shape of it.
Vehicles

Vehicles are not allowed to be built. They are movable and do not stay forever.
Some exceptions include scrapyards.
Temporary blocks
Not allowed to be built. This includes:

Mobs are despawnable (if you accidentally do /kill @e it will kill all mobs)
Paintings may not update after updating the game.

Entities share the same behaviour as mobs; If someone accidentally kills everything they will all despawn.

May despawn after update.
Terrain
Remember to create your own terrain using Google Earth.
For terraforming, if you're not new to BTE, you can check out our terraforming tips in the Advanced Building section.
We do not have LidAR yet of any country (Singapore may come soon)